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Saturday 13 July 2013

Oculus explains the battles against latency and motion sickness in VR

Oculus explains the battles against latency and motion sickness in VR http://t.co/10Q98s7Q9e

Current VR just can't match our natural experiences -- real life doesn't have much lag, for example. However, Oculus has just published a pair of

by José Lourenço via Facebook at July 13, 2013 at 05:22PM

http://t.co/10Q98s7Q9e

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